Other
256 Byte Intro
- Limitations:
- Maximum file size: 256 bytes for the executable. All other files in the archive will be deleted before showing the entry in the competition.
- Maximum showing time: 1 minute.
- Technical Requirements:
- Compo Machine: We will use a PC with a quite recent CPU booted to the latest version of FreeDOS using Rufus - this setup will have no audio. As an alternative you can also have your entry run in DOSBox (current version 0.74-3) or then-latest DOSBox-X - You can supply a custom configuration if your entry needs it but do make sure that it also runs on the default configuration. You will be able to select your platform when submitting your entry.
- Pressing ESC has to end the intro instantly - entries up to 128 bytes are allowed to break this rule.
Game
- Limitations:
- Maximum showing time: 5 minutes.
- Allowed platforms: Anything that you can play a game on and is one way or the other available to the general public, but please contact us before the deadline for anything that's not C64, Amiga or PC so we can make the necessary preparations.
- Technical Requirements:
- Game must be playable with whatever "standard" input devices your chosen platform has (so please, try to avoid using self-soldered controllers :)
- Before You Submit Your Entry:
- Please provide a recording of your game. The recording should show a good balance between menus and gameplay. Note that we have the right to create a new recording if decide to do so.
- We sadly cannot run games live (e.g. networked games with audience participation), sorry.
Animation/Video
- Limitations:
- Be a video artist, render a 3d animation, or anything that's, well, either an Animation or a Video fits into the competition.
- Maximum resolution: 1920x1080 pixels.
- Maximum showing time: 5 minutes.
- Before You Submit Your Entry:
- Your entry has to be delivered as AVI/MPG/MP4 file. Allowed video codecs are MPEG1, MPEG2 or MPEG4 (XVid/DivX/H.264 codecs); allowed audio codecs are uncompressed and MP3/AAC audio. If you can't manage to provide your production in one of these supported formats, contact us and we'll try and help.
- And finally:
- We'll do a quality preselection. Entries that do not make it cannot be voted for and will not be spread.
Wild
- Limitations:
- Platforms: Anything you can get a demo to run on!
- No size limit, get the maximum out of your chosen hardware!
- Maximum showing time: 8 minutes.
- (Full) HD entries are allowed, up to and including 1080p
- Before You Submit Your Entry:
- Submissions must include a digital video of the entry (for formats, please look at the Animation/Video compo rules). If you are unable to record such a file by yourself, please contact us early enough so we can help you.
- Submissions must also include working binaries for the target platform.
- And finally:
- Music disks will get a few minutes of playtime to show the interface - we will no longer play every tune to full length.
ASCII / ANSI / PETSCII
- Limitations:
- Maximum size 80 x 500 for PC, 200 x 500 for Amiga.
- PC ANSI: No ICE Colors, 16 color ANSI only. Don't use blink mode, don't do a PC ANSI in an Amiga font.
- PETSCII: Default Commodore ROM font only.
- Technical Requirements:
- Animations are not allowed (Submit those to the animation compo! Yes, seriously, that would be awesome.)
- You do NOT need to submit any work stages.
- PETSCII: Submit your PETSCII as a c64 self-containing .prg or .d64. We will capture from real hardware.
- Before You Submit:
- Your entry will be shown using defaults UNLESS you tell us what font you are using. Don't count on the SAUCE record.
- Following default fonts will be used
- PC ASCII (Block) : Will be shown using Stefan Vogt's BlockZone, 8x16.
- PC ANSI : Will be shown using Stefan Vogt's BlockZone, 8x16.
- Amiga ASCII : Will be shown using DMG's Amiga Topaz (1.3).
- Amiga ANSI : Will be shown usingDMG's Amiga Topaz (1.3). Colors are WB 3.1 default. ('ced' mode)
- Add a screenshot so we can compare the entry with what you expect
- Amiga ANSI : If you submit an ansi using topaz or dmg's fonts we will need to preview your entry together with you as the colors are not defined by any standard. And you don't want your entry look like bad.
- And finally:
- Entries will be shown using Sahli.
- Short and medium pieces once will be shown from top to bottom, then back up to the top.
- Full ascii collys will be displayed ONCE from top to bottom.
- Long vertical ANSI screens will be displayed as "wide strips" at the end, instead of scrolling back upward.